local Class = require("Core.Class")
local BulletBase = require("Game.RunningLogic.Bullet.BulletBase")

--- @class PlayerBullet
local PlayerBullet = Class("PlayerBullet", BulletBase)

function PlayerBullet:__init()
    self.grade = 1
end

function PlayerBullet:SetBulletGrade(bulletGrade)
    self.grade = bulletGrade
end

return PlayerBullet